Animation Director (Apex Legends) Job at Respawn Entertainment, Los Angeles, CA

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  • Respawn Entertainment
  • Los Angeles, CA

Job Description

Join to apply for the Animation Director (Apex Legends) role at Respawn Entertainment 1 week ago Be among the first 25 applicants Get AI-powered advice on this job and more exclusive features. Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Founded in 2010 by the original creators of the Call of Duty franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. We are looking for an Animation Director to join our game team and continue to develop and evolve our signature animation and personality. The ideal candidate is an experienced leader who will lead and empower a team of world-class gameplay animators to do their most amazing work, while planning and leading the efforts of gameplay animation to support the overall direction of the game. The role reports to the Creative Director and carries substantial creative and managerial responsibility for the animation department. Why Join Us? This is a rare leadership opportunity to drive the animation vision for Apex Legends, and be a key stakeholder in the creative direction of the franchise. You seek a role where your organizational and leadership skills can grow further, and you are excited to take on the challenges of leading an animation department. You value a gameplay-focused culture that strives to build trust, connection, and candidness within the team. No crunch or overtime. We do not glorify or encourage this behavior. Responsibilities Mentor, develop, and lead a world-class animation team. Help improve our existing animation tooling, processes, and pipelines, striving for peak animation team efficiency, while collaborating with our code team. Drive the animation quality bar. Set artistic and technical best practices for the gameplay animation team. Guide the animation team to deliver high-quality characters that stay true to their identities. Work with Designers to achieve responsive, immersive gameplay that feels rewarding to our players. Work together with Artists and Riggers to realize the functionalities of our characters, weapons, and abilities. Help to facilitate mocap shoots and contribute to the whole process, including initial organization, directing, and distributing the data to the character-focused animation team. Drive communication across all disciplines to achieve alignment within the game team. Help us create high-quality, visually stunning, and emotionally resonant animation content that captivates audiences and leaves a lasting impression. Qualifications 12+ years of professional game development experience as a gameplay animator. At least 3 years experience leading other gameplay animators in a formal capacity, including coaching and administrative responsibilities. A deep knowledge of gameplay animation requirements for the FPS genre. Mature, collaborative leadership skills. Proficiency in implementing animation in a game engine such as Unreal (or similar tier in proprietary engines). Mastery of relevant software packages such as Maya and MotionBuilder. Experience with first-person weapons and full-body animations. Experience collaborating with other disciplines - especially Design, Code, and Art. Experience animating cameras, with an understanding of cinematography - especially action sequences. Practical, hands-on experience with motion capture acquisition as well as motion editing (re-posing, re-timing, and plussing mocap data). Access to an online portfolio of work (or practical equivalent) is required. This should demonstrate the depth and range of your own hands-on animation work in shipped video game projects and non-hands-on content you have driven as a leader in animation teams. Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on relevant factors such as education, qualifications, experience, skills, location, or business needs.

PAY RANGES

British Columbia (depending on location e.g. Vancouver vs. Victoria): $151,800 - $208,900 CAD California (depending on location e.g. Los Angeles vs. Sacramento): $170,500 - $259,300 USD In the US, benefits include paid time off, sick leave, holidays, parental leave, insurance, disability, and 401(k). In British Columbia, benefits include vacation, sick leave, parental top-up, health coverage, insurance, disability, and retirement plans. Certain roles may be eligible for bonuses and equity. About Electronic Arts We’re proud of our portfolio of games and experiences, global locations, and growth opportunities. We value adaptability, resilience, creativity, and curiosity. We foster environments for learning, experimentation, and growth, supporting a balanced life with comprehensive benefits. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to protected characteristics. We also consider qualified applicants with criminal records and provide accommodations for individuals with disabilities. #J-18808-Ljbffr Respawn Entertainment

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